My First Ray Tracer
Quite tangential to everything else I’ve been doing recently, I wrote my first ray tracer in C++ today. It can render arbitrary triangle meshes defined in SMF format. Next weekend I’ll teach myself shading.

Quite tangential to everything else I’ve been doing recently, I wrote my first ray tracer in C++ today. It can render arbitrary triangle meshes defined in SMF format. Next weekend I’ll teach myself shading.

Great commentary, Dan.
What’s the reason behind ray tracing and shaders?